Design steampunk pixel airships out of functional modules and conquer the
skies!
In the game, ships are viewed side-on, and their modules are operated by
individual crew members. During combat, players give high-level commands to a
small fleet, positioning their ships, ramming and boarding others. Ships and
terrain are fully destructible: they can catch fire, explode, break apart,
and fall. Players can also compete against one another in Internet and LAN
matches.
Airships: Conquer the Skies Review Take to the skies in your own custom airship armada and conquer the world! Or, if you're feeling more casual, you can play with someone else's design and scenario! Don't let the graphics fool you.
- Construct mighty steampunk airships and fly them into battle, waging war and conquering the skies!
- Metacritic Game Reviews, Airships: Conquer the Skies for PC, Design steampunk pixel airships out of functional modules and conquer the skies.
- Airships: Conquer the Skies Developer Comp CD Key: 19 April 2018 – 10:29:16 UTC: 57788: Airships: Conquer the Skies for Beta Testing CD Key: 19 April 2018 – 10:29:33 UTC: 57789: Airships: Conquer the Skies Store or CD Key: 26 November 2020 – 14:50:23 UTC: 228726: Complimentary reviewer package CD Key: 19 April 2018 – 10:29:47 UTC.
- Airships: Conquer the Skies game details. Demonstrate your battle prowess as the ultimate sky-commander in this multiplayer steampunk pixel air shooter. Give intensive commands in this FTL-esk management simulator as you command an ever-growing ship into the finest vessel in the sky.
The ships are highly detailed, teeming with sailors moving around at their
individual tasks, like an ant farm or a cut-away drawing. The player's
choices in ship layout are crucial, and an important part of the game is
exploring the design space of different airships and their matching tactics.
* Create giant Steampunk vehicles from modules
* Fight, board and ram enemy vehicles and monsters in realtime combat
* Measure your skills against others in battle
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Modules are used to construct airships, landships and buildings. They consist of a number of square tiles, and are usually covered in armour for protection.
The following categories of modules currently exist:
- Shapes and decorations
HP of Modules[edit | edit source]
The Hitpoints (HP) of individual Modules is calculated with the following formula:
(Rounded up(<BaseHP> * (0.29999999999999993 + 0.8 * <adjacentBonus> / <maximumAdjacents>) + <bonusHPPerTile> * <Module Width> * <Module Height>) * <structuralStressHPMultiplier>
BaseHP: The HP displayed in the editor for the chosen module
adjacentBonus:
maximumAdjacents: Module Width * Module Height
bonusHPPerTile:
Module Width: How many tiles the module is wide
Module Height: How many tiles the module is high
Airships: Conquer The Skies Ship Designs
structuralStressHPMultiplier: Each module uses a structural stress amount and the more there is present, the higher the penalty for the module health